Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTS 450   
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\NVorbis.dll (this message is harmless)
Loading E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\NVorbis.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\Antlr3.Runtime.dll (this message is harmless)
Loading E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\Antlr3.Runtime.dll into Unity Child Domain
- Completed reload, in  0.162 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\System.dll (this message is harmless)
Steamworks initialized. AppId: 310360
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GameSystem: Starting GameSystem
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\omake_01.mg last compiled 5/16/2015 9:09:19 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\omake_01.txt updated on 5/16/2015 9:17:50 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\omake_01.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_000.mg last compiled 5/16/2015 9:09:19 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_000.txt updated on 5/16/2015 9:12:43 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_000.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_001.mg last compiled 5/16/2015 9:09:19 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_001.txt updated on 5/16/2015 9:12:43 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_001.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_009.mg last compiled 5/16/2015 9:26:14 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_009.txt updated on 5/16/2015 9:26:22 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_009.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_010.mg last compiled 5/16/2015 9:26:17 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_010.txt updated on 5/16/2015 9:39:54 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_010.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_011.mg last compiled 5/16/2015 9:26:19 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_011.txt updated on 5/16/2015 9:38:19 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_011.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_013.mg last compiled 5/16/2015 9:26:21 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_013.txt updated on 5/16/2015 9:26:28 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_013.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_014.mg last compiled 5/16/2015 9:16:57 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_014.txt updated on 5/16/2015 9:40:38 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_014.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_014_02.mg last compiled 5/16/2015 9:16:53 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_014_02.txt updated on 5/16/2015 9:26:31 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_014_02.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_015.mg last compiled 5/16/2015 9:11:43 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_015.txt updated on 5/16/2015 9:39:46 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_015.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_015_02.mg last compiled 5/16/2015 9:17:50 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_015_02.txt updated on 5/16/2015 9:26:32 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_015_02.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Script E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\CompiledScripts\onik_tips_17.mg last compiled 5/16/2015 9:07:19 PM (source E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_tips_17.txt updated on 5/16/2015 9:11:13 PM)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Compiling file E:/paopaoche/game/寒蝉鸣泣之时第一章鬼影/HigurashiEp01_Data/StreamingAssets\Scripts\onik_tips_17.txt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GameSystem: Starting ScriptInterpreter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Preparing BurikoScriptSystem.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Starting at script init (block main)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Changing game state to Normal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fullscreen Resolution: 1920, 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

init.mg: calling script flow (block main)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

flow.mg: calling script flow (block BrandLogo)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2722.
Total: 2.446351 ms (FindLiveObjects: 0.129999 ms CreateObjectMapping: 0.042296 ms MarkObjects: 1.643652 ms  DeleteObjects: 0.092989 ms)

Changing game state to DialogPrompt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: E:\paopaoche\game\寒蝉鸣泣之时第一章鬼影\HigurashiEp01_Data\Managed\System.Xml.dll (this message is harmless)
